Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hand of Silumgar

1B · Creature — Human Warrior

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/1

Similar cards

Color identity:
NameManaTypeText
Prairie Survivalist 1WCreature — Human Scout Flying At the beginning of combat on your turn, target creature you control perpetually gets +1/+0. Then choose a creature card in your hand. It perpetually gets +1/+0. 0/1
Watchful Giant 5WCreature — Giant Soldier When Watchful Giant enters the battlefield, create a 1/1 white Human creature token. 3/6
Unscrupulous Contractor 2BCreature — Human Assassin When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/2
Crowd Favorites 6WCreature — Human Soldier {3}{W}: Tap target creature. {3}{W}: Crowd Favorites gets +0/+5 until end of turn. 4/4
Dokai, Weaver of Life Legendary Creature — Human Monk {4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control. 3/3
Skaab Wrangler 1UCreature — Human Wizard Tap three untapped creatures you control: Tap target creature. 2/1
Nomad Decoy 2WCreature — Human Nomad {W}, {T}: Tap target creature. Threshold — {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard. 1/2
Sima Yi, Wei Field Marshal 5BLegendary Creature — Human Soldier Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control. */4
Seeker of Insight 1UCreature — Human Wizard {T}: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn. 1/3
Sheriff of Safe Passage 2WCreature — Human Knight Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 0/0
Page 296