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17 May 2024: Card library updated.

Hand of Vecna

3 · Legendary Artifact — Equipment

At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip {2}

Similar cards

Color identity:
NameManaTypeText
Primeval Shambler 4BCreature — Horror Mercenary {B}: Primeval Shambler gets +1/+1 until end of turn. 3/3
Name Dropping 1GEnchantment Gotcha — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha!" When you do, return that card to your hand.
Dread Shade BBBCreature — Shade {B}: Dread Shade gets +1/+1 until end of turn. 3/3
Frozen Shade 2BCreature — Shade {B}: Frozen Shade gets +1/+1 until end of turn. 0/1
Hoar Shade 3BCreature — Shade {B}: Hoar Shade gets +1/+1 until end of turn. 1/2
Looming Shade 2BCreature — Shade {B}: Looming Shade gets +1/+1 until end of turn. 1/1
Veiled Shade 2BCreature — Shade {1}{B}: Veiled Shade gets +1/+1 until end of turn. 2/2
Zof Shade 3BCreature — Shade {2}{B}: Zof Shade gets +2/+2 until end of turn. 2/2
Marshal's Anthem 2WWEnchantment Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
The General Hero Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.
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