M:tG card similarity search
2R · Creature — Human Warrior Werewolf
Defender At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep. 1/5
Name | Mana | Type | Text |
---|---|---|---|
Seeker of the Way | 1W | Creature — Human Warrior | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn. 2/2 |
Honden of Infinite Rage | 2R | Legendary Enchantment — Shrine | At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control. |
Impending Disaster | 1R | Enchantment | At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands. |
Cosmic Larva | 1RR | Creature — Beast | Trample At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands. 7/6 |
Energy Flux | 2U | Enchantment | All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}." |
Kjeldoran Warrior | W | Creature — Human Warrior | Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/1 |
Kolaghan Skirmisher | 1B | Creature — Human Warrior | Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2 |
Rubble Slinger | 2R/G | Creature — Human Warrior | Reach 2/3 |
Destructive Flow | BRG | Enchantment | At the beginning of each player's upkeep, that player sacrifices a nonbasic land. |
Gorilla War Cry | 1R | Instant | Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep. |