Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hapato's Might

2B · Instant

Target creature gets +X/+0 until end of turn, where X is a number from 0 to 6 chosen at random.

Similar cards

Color identity:
NameManaTypeText
Stubborn Burrowfiend 1GCreature — Badger Beast Mount Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 2/2
Whimsy XUUSorcery Play X random fast effects.
Olivia's Midnight Ambush 1BInstant Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.
Champion of Dusk 3BBCreature — Vampire Knight When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control. 4/4
Resilient Khenra 1GCreature — Jackal Wizard When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power. Eternalize {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.) 2/2
Grove's Bounty XGSorcery — Adventure Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
Mogis's Marauder 2BCreature — Human Berserker When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 2/2
Invasion of Tarkir 1RBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Tarkir enters the battlefield, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)
Rising Miasma 3BSorcery All creatures get -2/-2 until end of turn. Awaken 3—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Exponential Growth XXGGSorcery Until end of turn, double target creature's power X times.
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