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17 May 2024: Card library updated.

Happily Ever After

2W · Enchantment

When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

Similar cards

Color identity:
NameManaTypeText
Telim'Tor's Edict RInstant Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep.
Angelic Chorus 3WWEnchantment Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
Swords to Plowshares WInstant Exile target creature. Its controller gains life equal to its power.
Barren Glory 4WWEnchantment At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
Krosan Druid 2GCreature — Centaur Druid Kicker {4}{G} (You may pay an additional {4}{G} as you cast this spell.) When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life. 2/3
Shadowfeed BInstant Exile target card from a graveyard. You gain 3 life.
Nihilistic Glee 2BBEnchantment {2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. Hellbent — {1}, Pay 2 life: Draw a card. Activate only if you have no cards in hand.
Gibbering Barricade 2BCreature — Nightmare Wall Defender {2}{B}, Sacrifice a creature: You gain 1 life and draw a card. 2/4
Brand RInstant Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling {2} ({2}, Discard this card: Draw a card.)
Plague Drone 3BCreature — Demon Flying Rot Fly — If an opponent would gain life, that player loses that much life instead. 3/3
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