M:tG card similarity search
1G · Creature — Human Druid Ally
{T}: Add X mana of any one color, where X is the number of Allies you control. 0/1
Name | Mana | Type | Text |
---|---|---|---|
Regal Behemoth | 4GG | Creature — Dinosaur | Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. 5/5 |
Cavalier of Flame | 2RRR | Creature — Elemental Knight | {1}{R}: Creatures you control get +1/+0 and gain haste until end of turn. When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard. 6/5 |
Anim Pakal, Thousandth Moon | 1RW | Legendary Creature — Human Soldier | Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal. 1/2 |
Priest of the Blessed Graf | 2W | Creature — Human Cleric | At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you. 1/2 |
Necron Overlord | 2BB | Artifact Creature — Necron Noble | Relentless March — {X}, {T}, Tap X untapped artifacts you control: Target opponent loses X life. 2/5 |
Paradise Mantle | 0 | Artifact — Equipment | Equipped creature has "{T}: Add one mana of any color." Equip {1} |
Moorland Rescuer | 5W | Creature — Human Knight | When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer. 4/4 |
Chromatic Orrery | 7 | Legendary Artifact | You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control. |
Chamber Sentry | X | Artifact Creature — Construct | Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. {X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target. {W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand. 0/0 |
Rainbow Vale | Land | {T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step. |