Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Harbinger of Spring

4G · Creature — Spirit

Protection from non-Spirit creatures Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) 2/1

Similar cards

Color identity:
NameManaTypeText
Wolfhunter's Quiver 1Artifact — Equipment Equipped creature has "{T}: This creature deals 1 damage to any target" and "{T}: This creature deals 3 damage to target Werewolf creature." Equip {5}
Shadowheart, Cleric of Order 1WBLegendary Creature — Human Elf Cleric Deathtouch At the beginning of your end step, Shadowheart, Cleric of Order deals 1 damage to each player. Whenever you lose life during your turn, create a 2/2 white Knight creature token. 4/4
Tainted Monkey 1BCreature — Monkey {T}: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life. 1/1
Knight of Dawn 1WWCreature — Human Knight First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2
Bring Down 3WSorcery Assist (Another player can pay up to {3} of this spell's cost.) Destroy target creature with power 4 or greater.
Klothys, God of Destiny 1RGLegendary Enchantment Creature — God Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent. 4/5
Rift Sower 2GCreature — Elf Druid {T}: Add one mana of any color. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 1/3
Scatter to the Winds 1UUInstant Counter target spell. Awaken 3—{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Boon-Bringer Valkyrie 3WWCreature — Angel Warrior Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying, first strike, lifelink 4/4
Flowstone Wall 2RCreature — Wall Defender (This creature can't attack.) {R}: Flowstone Wall gets +1/-1 until end of turn. 0/6
Page 271