Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Harbor Bandit

2B · Creature — Human Rogue

Harbor Bandit gets +1/+1 as long as you control an Island. {1}{U}: Harbor Bandit can't be blocked this turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Renegade Tactics RSorcery Target creature can't block this turn. Draw a card.
Stun 1RInstant Target creature can't block this turn. Draw a card.
Blow Your House Down 2RSorcery Up to three target creatures can't block this turn. Destroy any of them that are Walls.
Frodo Baggins GWLegendary Creature — Halfling Scout Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. As long as Frodo is your Ring-bearer, it must be blocked if able. 1/3
Leonin Den-Guard 1WCreature — Cat Soldier As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance. 1/3
Runed Arch 3Artifact Runed Arch enters the battlefield tapped. {X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn.
Deathmask Nezumi 2BCreature — Rat Shaman As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2
Goldbug, Scrappy Scout Legendary Artifact — Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.) Human spells you control can't be countered. Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug. 1/3
Tribal Golem 6Artifact Creature — Golem Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie. 4/4
Bright-Palm, Soul Awakener 1RGWLegendary Creature — Fox Shaman Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn. 4/3
Page 67