M:tG card similarity search
4UU · Creature — Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Harbor Serpent can't attack unless there are five or more Islands on the battlefield. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Captain's Claws | 2 | Artifact — Equipment | Equipped creature gets +1/+0. Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking. Equip {1} |
Woodland Cemetery | Land | Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}. | |
Warded Battlements | 2W | Creature — Wall | Defender (This creature can't attack.) Attacking creatures you control get +1/+0. 0/3 |
Cloak of Invisibility | U | Enchantment — Aura | Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.) |
Storm Fleet Aerialist | 1U | Creature — Human Pirate | Flying Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked this turn. 1/2 |
Fleet-Footed Monk | 1W | Creature — Human Monk | Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. 1/1 |
Beloved Princess | W | Creature — Human Noble | Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater. 1/1 |
A-Dorothea, Vengeful Victim | WU | Legendary Creature — Spirit | Flying When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat. Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 4/4 |
Seasoned Dungeoneer | 3W | Creature — Human Warrior | When Seasoned Dungeoneer enters the battlefield, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 3/4 |
Duskmantle Operative | 1B | Creature — Human Rogue | Duskmantle Operative can't be blocked by creatures with power 4 or greater. 2/2 |