M:tG card similarity search
4UU · Creature — Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Harbor Serpent can't attack unless there are five or more Islands on the battlefield. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Collector Ouphe | 1G | Creature — Ouphe | Activated abilities of artifacts can't be activated. 2/2 |
Exile | 2W | Instant | Exile target nonwhite attacking creature. You gain life equal to its toughness. |
Rethink | 2U | Instant | Counter target spell unless its controller pays {X}, where X is its mana value. |
Scythe Tiger | G | Creature — Cat | Shroud (This creature can't be the target of spells or abilities.) When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land. 3/2 |
Eriette of the Charmed Apple | 1WB | Legendary Creature — Human Warlock | Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control. 2/4 |
School of Piranha | 1U | Creature — Fish | At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. 3/3 |
Sage's Dousing | 2U | Tribal Instant — Wizard | Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card. |
Inescapable Blaze | 4RR | Instant | This spell can't be countered. Inescapable Blaze deals 6 damage to any target. |
Ukkima, Stalking Shadow | 1UB | Legendary Creature — Whale Wolf | Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.) Ukkima, Stalking Shadow can't be blocked. When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power. 2/2 |
Camouflage | G | Instant | Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) |