Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Harbor Serpent

4UU · Creature — Serpent

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Harbor Serpent can't attack unless there are five or more Islands on the battlefield. 5/5

Similar cards

Color identity:
NameManaTypeText
Collector Ouphe 1GCreature — Ouphe Activated abilities of artifacts can't be activated. 2/2
Exile 2WInstant Exile target nonwhite attacking creature. You gain life equal to its toughness.
Rethink 2UInstant Counter target spell unless its controller pays {X}, where X is its mana value.
Scythe Tiger GCreature — Cat Shroud (This creature can't be the target of spells or abilities.) When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land. 3/2
Eriette of the Charmed Apple 1WBLegendary Creature — Human Warlock Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control. 2/4
School of Piranha 1UCreature — Fish At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. 3/3
Sage's Dousing 2UTribal Instant — Wizard Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
Inescapable Blaze 4RRInstant This spell can't be countered. Inescapable Blaze deals 6 damage to any target.
Ukkima, Stalking Shadow 1UBLegendary Creature — Whale Wolf Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.) Ukkima, Stalking Shadow can't be blocked. When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power. 2/2
Camouflage GInstant Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Page 157