Card Codex

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17 May 2024: Card library updated.

Harbor Serpent

4UU · Creature — Serpent

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Harbor Serpent can't attack unless there are five or more Islands on the battlefield. 5/5

Similar cards

Color identity:
NameManaTypeText
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Walking Wall 4Artifact Creature — Wall Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6
Exit Specialist 1UCreature — Human Detective Exit Specialist can't be blocked by creatures with power 3 or greater. Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Exit Specialist is turned face up, return another target creature to its owner's hand. 2/1
Crystal Shard 3Artifact {3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
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Alchemist's Gambit 1RRSorcery Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit.
Thriving Turtle UCreature — Turtle When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters). Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. 0/3
Consume the Meek 3BBInstant Destroy each creature with mana value 3 or less. They can't be regenerated.
Lens Flare 4WInstant Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Lens Flare deals 5 damage to target attacking or blocking creature.
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