M:tG card similarity search
4UU · Creature — Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Harbor Serpent can't attack unless there are five or more Islands on the battlefield. 5/5
Name | Mana | Type | Text |
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Vengeful Ancestor | 2RR | Creature — Spirit Dragon | Flying Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller. 3/4 |
Lightmine Field | 2WW | Enchantment | Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures. |
A-Blessed Hippogriff | 3W | Creature — Hippogriff | Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. 2/3 |
River Sneak | 1U | Creature — Merfolk Warrior | River Sneak can't be blocked. Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn. 1/1 |
Glacial Fortress | Land | Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}. | |
Escape Artist | 1U | Creature — Human Wizard | Escape Artist can't be blocked. {U}, Discard a card: Return Escape Artist to its owner's hand. 1/1 |
Herald of Secret Streams | 3U | Creature — Merfolk Warrior | Creatures you control with +1/+1 counters on them can't be blocked. 2/3 |
Aerial Guide | 2U | Creature — Drake | Flying Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn. 2/2 |
Winds of Rath | 3WW | Sorcery | Destroy all creatures that aren't enchanted. They can't be regenerated. |
Goblin Battle Jester | 3R | Creature — Goblin | Whenever you cast a red spell, target creature can't block this turn. 2/2 |