M:tG card similarity search
U · Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card."
Name | Mana | Type | Text |
---|---|---|---|
Mark of Sakiko | 1G | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end." |
Fissure Wizard | 1R | Creature — Goblin Wizard | When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card. 2/1 |
Demonic Vigor | B | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner's hand. |
Squee's Embrace | RW | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand. |
Edge of the Divinity | W/B | Enchantment — Aura | Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1. |
Discreet Retreat | 3B | Enchantment — Aura | Enchant land Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life. |
Hunter Sliver | 1R | Creature — Sliver | All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) 1/1 |
Sidewinder Sliver | W | Creature — Sliver | All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.) 1/1 |
Acidic Sliver | BR | Creature — Sliver | All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to any target." 2/2 |
Black Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. |