M:tG card similarity search
2G · Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3.
Name | Mana | Type | Text |
---|---|---|---|
Adarkar Sentinel | 5 | Artifact Creature — Soldier | {1}: Adarkar Sentinel gets +0/+1 until end of turn. 3/3 |
Sunrise Sovereign | 5R | Creature — Giant Warrior | Other Giant creatures you control get +2/+2 and have trample. 5/5 |
Goblin Lookout | 1R | Creature — Goblin | {T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. 1/2 |
War Flare | 2RW | Instant | Creatures you control get +2/+1 until end of turn. Untap those creatures. |
Skyhunter Cub | 2W | Creature — Cat Knight | As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. 2/2 |
Barbed Spike | 1W | Artifact — Equipment | When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it. Equipped creature gets +1/+0. Equip {2} |
Gate Hound | 2W | Creature — Dog | Creatures you control have vigilance as long as Gate Hound is enchanted. 1/1 |
Gravel-Hide Goblin | 1R | Creature — Goblin Shaman | {3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn. 2/1 |
Ashnod's Intervention | B | Instant | Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand." |
Oracle's Insight | 3U | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) |