M:tG card similarity search
1G · Creature — Human Warrior
As long as it's your turn, Hardy Veteran gets +0/+2. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Spiraling Duelist | 2RR | Creature — Human Berserker | Metalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts. 3/1 |
| Favorable Destiny | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.) |
| Order of the Ebon Hand | BB | Creature — Cleric Knight | Protection from white {B}: Order of the Ebon Hand gains first strike until end of turn. {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn. 2/1 |
| Warhorn Blast | 4W | Instant | Creatures you control get +2/+1 until end of turn. Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
| Blufferfish | 4UU | Creature — Fish | {3}{U}: An opponent tells you a statement about themselves and secretly notes whether it's true or not. You guess which it is. If you guessed correctly, Blufferfish gets +2/+0 and can't be blocked this turn. 3/6 |
| Cutthroat il-Dal | 3B | Creature — Human Rogue | Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) 4/1 |
| Stonebrow, Krosan Hero | 3RG | Legendary Creature — Centaur Warrior | Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. 4/4 |
| Aladdin | 2RR | Creature — Human Rogue | {1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin. 1/1 |
| Bastion Protector | 2W | Creature — Human Soldier | Commander creatures you control get +2/+2 and have indestructible. 3/3 |
| Porcelain Zealot | 3W | Creature — Phyrexian Soldier | At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn. 2/3 |