M:tG card similarity search
1G · Creature — Human Warrior
As long as it's your turn, Hardy Veteran gets +0/+2. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Blessing of Belzenlok | B | Instant | Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn. |
| Anaba Ancestor | 1R | Creature — Minotaur Spirit | {T}: Another target Minotaur creature gets +1/+1 until end of turn. 1/1 |
| The General | Hero | Exile The General: Creatures you control get +1/+1 until end of turn. Untap them. | |
| Task Force | 2W | Creature — Human Rebel | Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. 1/3 |
| Citanul Centaurs | 3G | Creature — Centaur | Shroud (This creature can't be the target of spells or abilities.) Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 6/3 |
| Beaming Defiance | 1W | Instant | Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
| Blossoming Defense | G | Instant | Target creature you control gets +2/+2 and gains hexproof until end of turn. |
| Dive Down | U | Instant | Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
| Glint | 1U | Instant | Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
| Ranger's Guile | G | Instant | Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |