Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hardy Veteran

1G · Creature — Human Warrior

As long as it's your turn, Hardy Veteran gets +0/+2. 2/2

Similar cards

Color identity:
NameManaTypeText
Rushwood Dryad 1GCreature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/1
Somberwald Dryad 1GCreature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/2
Willow Dryad GCreature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1
Rabid Elephant 4GCreature — Elephant Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. 3/4
Alandra, Sky Dreamer 2UULegendary Creature — Merfolk Wizard Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand. 2/4
A-Return Upon the Tide 4BSorcery Return target creature card from your graveyard to the battlefield. If it's an Elf, create three 1/1 green Elf Warrior creature tokens. Foretell {3}{B}
Vadmir, New Blood 1BLegendary Creature — Vampire Rogue Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink. 2/2
Epic Proportions 4GGEnchantment — Aura Flash Enchant creature Enchanted creature gets +5/+5 and has trample.
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Prosperity Tycoon 3WCreature — Human Noble When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) 4/2
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