Card Codex

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17 May 2024: Card library updated.

Hare Raising

G · Sorcery — Adventure

Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.

Similar cards

Color identity:
NameManaTypeText
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Witch's Clinic Land {T}: Add {C}. {2}, {T}: Target commander gains lifelink until end of turn.
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Orcish Catapult XRRInstant Randomly distribute X -0/-1 counters among a random number of random target creatures.
Ten Wizards Mountain Plane — Shenmeng Whenever you roll the planar die, put a +1/+1 counter on up to one target creature. Whenever chaos ensues, creatures you control gain flying until end of turn.
Charging Bandits 4BCreature — Human Rogue Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. 3/3
Rashka the Slayer 3WWLegendary Creature — Human Archer Reach (This creature can block creatures with flying.) Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn. 3/3
Swift Warden 1GGCreature — Merfolk Warrior Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 3/3
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