Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hare Raising

G · Sorcery — Adventure

Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.

Similar cards

Color identity:
NameManaTypeText
Oviya Pashiri, Sage Lifecrafter GLegendary Creature — Human Artificer {2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. {4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control. 1/2
Jeskai Charm URWInstant Choose one — • Put target creature on top of its owner's library. • Jeskai Charm deals 4 damage to target opponent or planeswalker. • Creatures you control get +1/+1 and gain lifelink until end of turn.
Amoeboid Changeling 1UCreature — Shapeshifter Changeling (This card is every creature type.) {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn. 1/1
Loxodon Hierarch 2GWCreature — Elephant Cleric When Loxodon Hierarch enters the battlefield, you gain 4 life. {G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control. 4/4
Graceblade Artisan 2WCreature — Human Monk Graceblade Artisan gets +2/+2 for each Aura attached to it. 2/3
Glorious Sunrise 3GGEnchantment At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
Hollowhenge Huntmaster Creature — Werewolf Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6
Stormchaser Chimera 2URCreature — Chimera Flying {2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 2/3
Borrowing the East Wind XGGSorcery Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
Invigorating Hot Spring 1RGEnchantment Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
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