M:tG card similarity search
G · Sorcery — Adventure
Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Ugin's Insight | 3UU | Sorcery | Scry X, where X is the highest mana value among permanents you control, then draw three cards. |
| Mausoleum Wanderer | U | Creature — Spirit | Flying Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn. Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. 1/1 |
| Wight of Precinct Six | 1B | Creature — Zombie | Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. 1/1 |
| Hotel of Fears | Plane — Spacecraft | At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn. Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) | |
| Krakilin | XGG | Creature — Beast | Krakilin enters the battlefield with X +1/+1 counters on it. {1}{G}: Regenerate Krakilin. 0/0 |
| Dormant Grove | 3G | Enchantment | At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. |
| Candlelit Cavalry | 4G | Creature — Human Knight | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn. 5/5 |
| Irradiate | 3B | Instant | Target creature gets -1/-1 until end of turn for each artifact you control. |
| Touch of Darkness | B | Instant | One or more target creatures become black until end of turn. |
| Plane-Merge Elf | 4G | Creature — Elf Warrior | Landship — At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token. Kinfall — Whenever a creature enters the battlefield under your control, if it shares a creature type with Plane-Merge Elf, creatures you control get +1/+1 until end of turn. 3/3 |