Card Codex

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17 May 2024: Card library updated.

Harm's Way

W · Instant

The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.

Similar cards

Color identity:
NameManaTypeText
Master Apothecary WWWCreature — Human Cleric Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn. 2/2
Collector Protector 3WWCreature — Human Gamer {W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn. 2/5
The Countdown Is at One 3RRSorcery Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
Samite Censer-Bearer WCreature — Human Rebel Cleric {W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn. 1/1
Caregiver WCreature — Human Cleric {W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn. 1/1
Ghyrson Starn, Kelermorph 1URLegendary Creature — Tyranid Human Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player. 3/2
Troubled Healer 2WCreature — Human Cleric Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn. 1/2
Goblin Legionnaire RWCreature — Goblin Soldier {R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target. {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn. 2/2
Personal Sanctuary 2WEnchantment During your turn, prevent all damage that would be dealt to you.
Defender en-Vec 3WCreature — Human Cleric Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn. 2/4
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