Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Harm's Way

W · Instant

The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.

Similar cards

Color identity:
NameManaTypeText
Spatial Binding UBEnchantment Pay 1 life: Until your next upkeep, target permanent can't phase out.
Chandra's Incinerator 5RCreature — Elemental This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. Trample Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls. 6/6
Steer Clear WInstant Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
Guilty Conscience WEnchantment — Aura Enchant creature Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.
Hydra's Impenetrable Hide Sorcery Each Head gains indestructible until the end of the Hydra's next turn.
Nexus of Fate 5UUInstant Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Seismic Wave 2RInstant Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls.
Firestorm Phoenix 4RRCreature — Phoenix Flying If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it. 3/2
Toralf, God of Fury 2RRLegendary Creature — God Trample Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent. 5/4
Stranglehold 3REnchantment Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.
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