M:tG card similarity search
2R · Sorcery
Target opponent gains control of target permanent you control.
Name | Mana | Type | Text |
---|---|---|---|
Avacyn's Memorial | 5WWW | Legendary Artifact | Indestructible Other legendary permanents you control have indestructible. |
Aura Graft | 1U | Instant | Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. |
Witch Engine | 5B | Creature — Horror | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {T}: Add {B}{B}{B}{B}. Target opponent gains control of Witch Engine. (Activate only as an instant.) 4/4 |
Reknit | 1G/W | Instant | Regenerate target permanent. |
Scrambleverse | 6RR | Sorcery | For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents. |
Resourceful Defense | 2W | Enchantment | Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. {4}{W}: Move any number of counters from target permanent you control to another target permanent you control. |
Zedruu the Greathearted | 1URW | Legendary Creature — Minotaur Monk | At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. {U}{R}{W}: Target opponent gains control of target permanent you control. 2/4 |
Misguided Rage | 2R | Sorcery | Target player sacrifices a permanent. |
Aether Tradewinds | 2U | Instant | Return target permanent you control and target permanent you don't control to their owners' hands. |
Heroic Intervention | 1G | Instant | Permanents you control gain hexproof and indestructible until end of turn. |