Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Harmless Offering

2R · Sorcery

Target opponent gains control of target permanent you control.

Similar cards

Color identity:
NameManaTypeText
Worst Fears 7BSorcery You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)
Rescue UInstant Return target permanent you control to its owner's hand.
Usher to Safety WInstant — Adventure Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Pull of the Mist Moon 1WWEnchantment Kicker {1}{U} When Pull of the Mist Moon enters the battlefield, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield. When Pull of the Mist Moon enters the battlefield, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains "When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield."
Legerdemain 2UUSorcery Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)
Lukamina, Crocodile Form 2GULegendary Creature — Crocodile Druid When this creature specializes, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's untap step for as long as you control Lukamina, Crocodile Form. When Lukamina, Crocodile Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. 4/4
Dispersing Orb 3UUEnchantment {3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
Herald's Reveille USorcery Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead.
Damping Engine 4Artifact A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
Geistwave 1UInstant Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
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