M:tG card similarity search
3G · Enchantment — Aura
Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Genju of the Falls | U | Enchantment — Aura | Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. |
Emergent Sequence | 1G | Sorcery | Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn. |
Brave the Wilds | G | Sorcery | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land. Search your library for a basic land card, reveal it, put it into your hand, then shuffle. |
Price of Glory | 2R | Enchantment | Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. |
Craterize | 3R | Sorcery | Destroy target land. |
Ice Storm | 2G | Sorcery | Destroy target land. |
Suffering | 3R | Sorcery | Destroy target land. |
Rain of Tears | 1BB | Sorcery | Destroy target land. |
Sinkhole | BB | Sorcery | Destroy target land. |
Stone Rain | 2R | Sorcery | Destroy target land. |