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17 May 2024: Card library updated.

Harmonious Emergence

3G · Enchantment — Aura

Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.

Similar cards

Color identity:
NameManaTypeText
Spreading Seas 1UEnchantment — Aura Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island.
Terraformer 2UCreature — Human Wizard {1}: Choose a basic land type. Each land you control becomes that type until end of turn. 2/2
Ayula's Influence GGGEnchantment Discard a land card: Create a 2/2 green Bear creature token.
Argothian Uprooting XGSorcery Put two +1/+1 counters on each of X target lands you control. They each become 0/0 Elemental creatures with reach, haste, and "When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped." They're still lands.
Cactus Preserve Land — Desert Cactus Preserve enters the battlefield tapped. {T}: Add one mana of any type that a land you control could produce. {3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Implode 4RSorcery Destroy target land. Draw a card.
Early Harvest 1GGInstant Target player untaps all basic lands they control.
Trade Routes 1UEnchantment {1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.
Floodbringer 1UCreature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Tap target land. 1/2
Rishadan Port Land {T}: Add {C}. {1}, {T}: Tap target land.
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