Card Codex

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17 May 2024: Card library updated.

Harmonious Emergence

3G · Enchantment — Aura

Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.

Similar cards

Color identity:
NameManaTypeText
Silt Crawler 2GCreature — Beast When Silt Crawler enters the battlefield, tap all lands you control. 3/3
Ward of Bones 6Artifact Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments. Each opponent who controls more lands than you can't play lands.
Wave of Vitriol 5GGSorcery Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.
Sustenance 1GEnchantment {1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Pegasus Stampede 1WSorcery Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Pegasus creature token with flying.
Bountiful Harvest 4GSorcery You gain 1 life for each land you control.
Joyous Respite 3GSorcery — Arcane You gain 1 life for each land you control.
Restless Prairie Land Restless Prairie enters the battlefield tapped. {T}: Add {G} or {W}. {2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
River of Tears Land {T}: Add {U}. If you played a land this turn, add {B} instead.
Constant Mists 1GInstant Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn.
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