M:tG card similarity search
3G · Enchantment — Aura
Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Drogskol Armaments | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead. | |
Pillage | 1RR | Sorcery | Destroy target artifact or land. It can't be regenerated. |
Mudhole | 2R | Instant | Target player exiles all land cards from their graveyard. |
Case of the Locked Hothouse | 3G | Enchantment — Case | You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. |
Urgent Exorcism | 1W | Instant | Destroy target Spirit or enchantment. |
Scorch the Fields | 4R | Sorcery | Destroy target land. Scorch the Fields deals 1 damage to each Human creature. |
Goldmeadow | Plane — Lorwyn | Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens. Whenever chaos ensues, create a 0/1 white Goat creature token. | |
Great Whale | 5UU | Creature — Whale | When Great Whale enters the battlefield, untap up to seven lands. 5/5 |
From the Ashes | 3R | Sorcery | Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles. |
Essence Filter | 1GG | Sorcery | Destroy all enchantments or all nonwhite enchantments. |