Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Harmonious Emergence

3G · Enchantment — Aura

Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.

Similar cards

Color identity:
NameManaTypeText
Heartbeat of Spring 2GEnchantment Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Mana Flare 2REnchantment Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Pulse of Llanowar 3GEnchantment If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Root Greevil 3GCreature — Beast {2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. 2/3
Saving Grace 1WEnchantment — Aura Flash Enchant creature you control When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.
Rampaging Brontodon 5GGCreature — Dinosaur Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control. 7/7
Keldon Mantle 1REnchantment — Aura Enchant creature {B}: Regenerate enchanted creature. {R}: Enchanted creature gets +1/+0 until end of turn. {G}: Enchanted creature gains trample until end of turn.
Artillery Blast 1WInstant Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
Magus of the Candelabra GCreature — Human Wizard {X}, {T}: Untap X target lands. 1/2
Evasive Action 1UInstant Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.
Page 74