Card Codex

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17 May 2024: Card library updated.

Harness by Force

1RR · Sorcery

Strive — This spell costs {2}{R} more to cast for each target beyond the first. Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.

Similar cards

Color identity:
NameManaTypeText
Goblin Flotilla 2RCreature — Goblin Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. 2/2
Kardur's Vicious Return 2BREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target. II — Each player discards a card. III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
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Cavernous Maw Land — Cave {T}: Add {C}. {2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Auto-Key Artifact — Contraption Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life."
Surge of Salvation WInstant You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
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