Card Codex

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17 May 2024: Card library updated.

Harness by Force

1RR · Sorcery

Strive — This spell costs {2}{R} more to cast for each target beyond the first. Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.

Similar cards

Color identity:
NameManaTypeText
Flayer of Loyalties 8CCCreature — Eldrazi When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10, and gains trample, annihilator 2, and haste. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Trample 10/10
Corporeal Projection URSorcery Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Essence of Antiquity 3WWArtifact Creature — Golem Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them. 1/10
Goblin Rimerunner 2RSnow Creature — Goblin Warrior {T}: Target creature can't block this turn. {S}: Goblin Rimerunner gains haste until end of turn. ({S} can be paid with one mana from a snow source.) 2/2
Olivia's Bloodsworn 1BCreature — Vampire Soldier Flying Olivia's Bloodsworn can't block. {R}: Target Vampire gains haste until end of turn. 2/1
Narnam Cobra 2Artifact Creature — Snake {G}: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 2/1
Reckless Stormseeker 2RCreature — Human Werewolf At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3
Imodane's Recruiter 2RCreature — Human Knight When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. 2/2
Pestilent Wolf 1GCreature — Wolf {2}{G}: Pestilent Wolf gains deathtouch until end of turn. 2/2
Turbo-Thwacking Auto-Hammer Artifact — Contraption Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
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