M:tG card similarity search
2W · Creature — Merfolk Archer
{W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Camaraderie | 4GW | Sorcery | You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn. |
Magmaquake | XRR | Instant | Magmaquake deals X damage to each creature without flying and each planeswalker. |
Shagrat, Loot Bearer | 2BR | Legendary Creature — Orc Soldier | Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/4 |
Champions of Archery | 3R | Legendary Creature — Human Archer | Reach Commanders you control get +X/+0, where X is the number of commanders you control. 1/4 |
Painful Truths | 2B | Sorcery | Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell. |
Thundering Raiju | 2RR | Creature — Spirit | Haste Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) 3/3 |
Chandra, Gremlin Wrangler | 2RR | Legendary Planeswalker — Chandra | [+1]: Create a 2/2 red Gremlin creature token. [−2]: Chandra, Gremlin Wrangler deals X damage to target creature or player, where X is the number of Gremlins you control. Loyalty 3 |
Fireball | XR | Sorcery | This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets. |
Cybermat | 2 | Artifact Creature — Robot | Skulk (This creature can't be blocked by creatures with greater power.) Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures. 2/1 |
Outmaneuver | XR | Instant | X target blocked creatures assign their combat damage this turn as though they weren't blocked. |