M:tG card similarity search
R · Creature — Human Soldier
Haste When Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block." 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Nemesis Mask | 3 | Artifact — Equipment | All creatures able to block equipped creature do so. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
| Heartwood Dryad | 1G | Creature — Dryad | Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow. 2/1 |
| Oculus | 1U | Creature — Phyrexian Homunculus | When Oculus dies, you may draw a card. 1/1 |
| Anikthea, Hand of Erebos | 2WBG | Legendary Enchantment Creature — Demigod | Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. 4/4 |
| Paladin of Predation | 5GG | Creature — Phyrexian Knight | Toxic 6 (Players dealt combat damage by this creature also get six poison counters.) Paladin of Predation can't be blocked by creatures with power 2 or less. 6/7 |
| Teleport | UUU | Instant | Cast this spell only during the declare attackers step. Target creature can't be blocked this turn. |
| Leonin Bola | 1 | Artifact — Equipment | Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
| Crevasse | 2R | Enchantment | Creatures with mountainwalk can be blocked as though they didn't have mountainwalk. |
| Undertow | 2U | Enchantment | Creatures with islandwalk can be blocked as though they didn't have islandwalk. |
| Village Watch | 4R | Creature — Human Werewolf | Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3 |