Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Harsh Mercy

2W · Sorcery

Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.

Similar cards

Color identity:
NameManaTypeText
Terraformer 2UCreature — Human Wizard {1}: Choose a basic land type. Each land you control becomes that type until end of turn. 2/2
The Abyss 3BWorld Enchantment At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
Barbarian Guides 2RCreature — Human Barbarian {2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.) 1/2
Prismatic Omen 1GEnchantment Lands you control are every basic land type in addition to their other types.
Furnace Brood 3RCreature — Elemental {R}: Target creature can't be regenerated this turn. 3/3
Shivan Emissary 2RCreature — Human Wizard Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated. 1/1
Purge 1WInstant Destroy target artifact creature or black creature. It can't be regenerated.
Archon of Valor's Reach 4GWCreature — Archon Flying, vigilance, trample As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker. Players can't cast spells of the chosen type. 5/6
Aether Storm 3UEnchantment Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
Defensive Maneuvers 3WInstant Creatures of the creature type of your choice get +0/+4 until end of turn.
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