Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Harsh Mercy

2W · Sorcery

Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.

Similar cards

Color identity:
NameManaTypeText
Albino Troll 1GCreature — Troll Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}{G}: Regenerate Albino Troll. 3/3
Jungle Troll 1RGCreature — Troll {R}: Regenerate Jungle Troll. {G}: Regenerate Jungle Troll. 2/1
Merfolk Cave-Diver 2UCreature — Merfolk Scout Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn. 2/4
Great Wall 2WEnchantment Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Quagmire 2BEnchantment Creatures with swampwalk can be blocked as though they didn't have swampwalk.
Ink Dissolver 1UCreature — Merfolk Wizard Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards. 2/1
Lurker 2GCreature — Beast Lurker can't be the target of spells unless it attacked or blocked this turn. 2/3
Mistford River Turtle 3UCreature — Turtle Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn. 1/5
Planar Despair 3BBSorcery Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
Exotic Curse 2BEnchantment — Aura Enchant creature Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
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