Card Codex

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17 May 2024: Card library updated.

Haru-Onna

3G · Creature — Spirit

When Haru-Onna enters the battlefield, draw a card. Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand. 2/1

Similar cards

Color identity:
NameManaTypeText
Occult Epiphany XUInstant Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
Bag of Holding 1Artifact Whenever you discard a card, exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
Fate Foretold 1UEnchantment — Aura Enchant creature When Fate Foretold enters the battlefield, draw a card. When enchanted creature dies, its controller draws a card.
Ribskiff 4Artifact — Vehicle Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) When Ribskiff enters the battlefield, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4
Psychic Spear BSorcery Target player reveals their hand. You choose a Spirit or Arcane card from it. That player discards that card.
Paths of Tuinvale 1UInstant Choose one or both — • Return target creature you control to its owner's hand. That card perpetually gains "This spell costs {1} less to cast." • Return target creature you don't control to its owner's hand. That card perpetually gains "This spell costs {1} more to cast."
Ghost Warden 1WCreature — Spirit {T}: Target creature gets +1/+1 until end of turn. 1/1
Supernatural Rescue 3WEnchantment — Aura This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2.
Rammas Echor, Ancient Shield 3WLegendary Artifact Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Consecrated Sphinx 4UUCreature — Sphinx Flying Whenever an opponent draws a card, you may draw two cards. 4/6
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