Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Harvest Gwyllion

2W/BW/B · Creature — Hag

Wither (This deals damage to creatures in the form of -1/-1 counters.) 2/4

Similar cards

Color identity:
NameManaTypeText
Solitary Confinement 2WEnchantment At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.
Lightning Visionary 1RCreature — Minotaur Shaman Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/1
Neurok Spy 2UCreature — Human Rogue Neurok Spy can't be blocked as long as defending player controls an artifact. 2/2
Marjhan 5UUCreature — Serpent Marjhan doesn't untap during your untap step. {U}{U}, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep. Marjhan can't attack unless defending player controls an Island. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. When you control no Islands, sacrifice Marjhan. 8/8
Togglodyte 3Artifact Creature — Golem Togglodyte enters the battlefield turned on. Whenever a player casts a spell, toggle Togglodyte's ON/OFF switch. As long as Togglodyte is turned off, it can't attack or block, and prevent all damage it would deal. 4/4
Squad Commander 3WCreature — Kor Warrior When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3
A-Guildsworn Prowler 1BCreature — Tiefling Rogue Assassin Deathtouch When Guildsworn Prowler dies, if it wasn't blocking, draw a card. 1/1
Tattermunge Duo 2R/GCreature — Goblin Warrior Shaman Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 2/3
Ardent Recruit WCreature — Human Soldier Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts. 1/1
Veiled Ascension 3WEnchantment When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control. Face-down creatures you control enter the battlefield with a flying counter on them. At the beginning of your upkeep, you may cloak the top card of your library.
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