M:tG card similarity search
G · Creature — Human Spellshaper
{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Rage Extractor | 4R/P | Artifact | ({R/P} can be paid with either {R} or 2 life.) Whenever you cast a spell with {P} in its mana cost, Rage Extractor deals damage equal to that spell's mana value to any target. |
| Kamahl, Heart of Krosa | 6GG | Legendary Creature — Human Druid | At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.) 5/5 |
| Svega, the Unconventional | 1GWU | Legendary Planeswalker — Svega | Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on target planeswalker. [−2]: For each planeswalker type among planeswalkers you control, create a 1/1 Attendee creature token that's all colors. [−X]: Choose an Elspeth, Teferi, Liliana, Chandra, or Garruk planeswalker card name with mana value X. Create a copy of the card with the chosen name. You may cast the copy without paying its mana cost. Svega can be your commander. Loyalty 3 |
| Loxodon Gatekeeper | 2WW | Creature — Elephant Soldier | Artifacts, creatures, and lands your opponents control enter the battlefield tapped. 2/3 |
| Nourishing Shoal | XGG | Instant — Arcane | You may exile a green card with mana value X from your hand rather than pay this spell's mana cost. You gain X life. |
| Giant Crab | 4U | Creature — Crab | {U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) 3/3 |
| The Restoration of Eiganjo | 2W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped. III — Exile this Saga, then return it to the battlefield transformed under your control. |
| Vault 21: House Gambit | 1R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Discard a card, then draw a card. III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token. |
| Avalanche Caller | 1U | Snow Creature — Human Wizard | {2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.) 1/3 |
| Rude Awakening | 4G | Sorcery | Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.) |