Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Harvester Druid

1G · Creature — Human Druid

{T}: Add one mana of any color that a land you control could produce. 1/1

Similar cards

Color identity:
NameManaTypeText
Aven Warcraft 2WInstant Creatures you control get +0/+2 until end of turn. Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
Wake of Destruction 3RRRSorcery Destroy target land and all other lands with the same name as that land.
Spectral Shift 1UInstant Choose one — • Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.) • Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Entwine {2} (Choose both if you pay the entwine cost.)
Yavimaya Hollow Legendary Land {T}: Add {C}. {G}, {T}: Regenerate target creature.
Grenzo, Havoc Raiser RRLegendary Creature — Goblin Rogue Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. 2/2
Bubbling Muck BSorcery Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.
Herald of Leshrac 6BCreature — Avatar Flying Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Herald of Leshrac gets +1/+1 for each land you control but don't own. When Herald of Leshrac leaves the battlefield, each player gains control of each land they own that you control. 2/4
Tolarian Academy Legendary Land {T}: Add {U} for each artifact you control.
Millikin 2Artifact Creature — Construct {T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.) 0/1
Chameleon Spirit 3UCreature — Illusion Spirit As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. */*
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