Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Harvester of Souls

4BB · Creature — Demon

Deathtouch Whenever another nontoken creature dies, you may draw a card. 5/5

Similar cards

Color identity:
NameManaTypeText
Phytotitan 4GGCreature — Plant Elemental When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep. 7/2
Patron of the Arts 2RCreature — Dragon Noble When Patron of the Arts enters the battlefield or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 3/1
Sanguine Evangelist 2WCreature — Vampire Cleric Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying. 2/1
Bant Sojourners 1GWUCreature — Human Soldier When you cycle Bant Sojourners or it dies, you may create a 1/1 white Soldier creature token. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) 2/4
A-Death-Priest of Myrkul 2BBCreature — Tiefling Cleric Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, create a 1/1 black Skeleton creature token. 3/3
Jushi Apprentice 1UCreature — Human Wizard {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. 1/2
My First Tome 3Artifact {1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.
Flame-Kin War Scout 3RCreature — Elemental Scout When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature. 2/4
Timid Drake 2UCreature — Drake Flying When another creature enters the battlefield, return Timid Drake to its owner's hand. 3/3
Crow of Dark Tidings 2BCreature — Zombie Bird Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.) 2/1
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