Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Harvestguard Alseids

2W · Enchantment Creature — Nymph

Constellation — Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Legion Vanguard 1BCreature — Vampire Soldier {1}, Sacrifice another creature: Legion Vanguard explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2
Ragefire Hellkite 4RRCreature — Dragon Flying Whenever Ragefire Hellkite attacks, you may sacrifice another creature. If you do, Ragefire Hellkite gains double strike until end of turn. 5/3
Blood Cultist 1BRCreature — Human Wizard {T}: Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist. 1/1
Kill-Zone Acrobat 2BCreature — Human Soldier Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn. 3/2
Favorable Destiny 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
Havengul Skaab 5UCreature — Zombie Horror Whenever Havengul Skaab attacks, return another creature you control to its owner's hand. 4/5
Giver of Runes WCreature — Kor Cleric {T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn. 1/2
The Fallen Apart 2BBCreature — Zombie The Fallen Apart enters the battlefield with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms. 4/4
Experiment Twelve 3GCreature — Elf Lizard Warrior Trample Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/4
Bumper Cars Artifact — Attraction Visit — Target creature must be blocked this turn if able.
Page 126