Card Codex

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17 May 2024: Card library updated.

Hat Trick

1W · Instant

Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.

Similar cards

Color identity:
NameManaTypeText
Kor Blademaster 1WCreature — Kor Warrior Double strike Equipped Warriors you control have double strike. 1/1
Bant Sureblade G/UWCreature — Human Soldier As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. 2/1
Nature's Cloak 2GSorcery Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
Overzealous Muscle 4BCreature — Ogre Mercenary Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.) 5/4
Grotesque Mutation 1BInstant Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Moment of Heroism 1WInstant Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Mortal's Ardor WInstant Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Rose, Cutthroat Raider 2RRLegendary Artifact Creature — Robot First strike Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever you sacrifice a Junk, add {R}. 3/2
Hearthfire Hobgoblin R/WR/WR/WCreature — Goblin Soldier Double strike 2/2
Lightfoot Rogue 1BCreature — Halfling Rogue Sneak Attack — Whenever Lightfoot Rogue attacks, roll a d20. 1—9 | Lightfoot Rogue gains deathtouch until end of turn. 10—19 | It gets +1/+0 and gains deathtouch until end of turn. 20 | It gets +3/+0 and gains first strike and deathtouch until end of turn. 2/1
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