Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hatching Plans

1U · Enchantment

When Hatching Plans is put into a graveyard from the battlefield, draw three cards.

Similar cards

Color identity:
NameManaTypeText
Urborg Lhurgoyf 1GCreature — Lhurgoyf Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.) As Urborg Lhurgoyf enters the battlefield, mill three cards for each time it was kicked. Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1. */1+*
The Tenth Doctor 3URLegendary Creature — Time Lord Doctor Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.) 3/5
Secrets of the Dead 2UEnchantment Whenever you cast a spell from your graveyard, draw a card.
Hook-Haunt Drifter Creature — Spirit Flying If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead. 1/2
Silversmote Ghoul 2BCreature — Zombie Vampire At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped. {1}{B}, Sacrifice Silversmote Ghoul: Draw a card. 3/1
Morning Apparition Creature — Spirit Soldier Flying, vigilance If Morning Apparition would be put into a graveyard from anywhere, exile it instead. 2/1
Deathmist Raptor 1GGCreature — Dinosaur Beast Deathtouch Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 3/3
Court Hussar 2UCreature — Vedalken Knight Vigilance When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it. 1/3
Waildrifter Creature — Hippogriff Spirit Flying If Waildrifter would be put into a graveyard from anywhere, exile it instead. 2/2
Pack Hunt 3GSorcery Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
Page 70