Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hate Weaver

1B · Creature — Zombie Wizard

{2}: Target blue or red creature gets +1/+0 until end of turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Skirk Ridge Exhumer 1BCreature — Zombie Spellshaper {B}, {T}, Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn." 1/1
Shining Armor 1WArtifact — Equipment Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Stormcloud Djinn 4UCreature — Djinn Flying Stormcloud Djinn can block only creatures with flying. {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. 3/3
Dralnu's Crusade 1BREnchantment All Goblins get +1/+1. All Goblins are black and are Zombies in addition to their other creature types.
Cavern Lampad 3BEnchantment Creature — Nymph Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Enchanted creature gets +2/+2 and has intimidate. 2/2
Inspiring Veteran RWCreature — Human Knight Other Knights you control get +1/+1. 2/2
Sulfur Elemental 2RCreature — Elemental Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) White creatures get +1/-1. 3/2
Escaped Null 3BCreature — Zombie Berserker Lifelink Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn. 1/2
Umara Entangler 1UCreature — Merfolk Rogue Ally Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/1
Dawnhart Wardens 1GWCreature — Human Warlock Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. 3/3
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