Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hate Weaver

1B · Creature — Zombie Wizard

{2}: Target blue or red creature gets +1/+0 until end of turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Loxodon Lifechanter 5WCreature — Elephant Cleric When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control. {5}{W}: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total. 4/6
Leonin Lightbringer 2WCreature — Cat Rebel Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) As long as Leonin Lightbringer is equipped, it gets +1/+1. 3/2
Ramosian Rally 3WInstant If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Creatures you control get +1/+1 until end of turn.
Hold the Gates 2WEnchantment Creatures you control get +0/+1 for each Gate you control and have vigilance.
Angelic Armaments 3Artifact — Equipment Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Windstorm Drake 4UCreature — Drake Flying Other creatures you control with flying get +1/+0. 3/3
A-Civil Servant GWCreature — Cat Citizen Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains trample until end of turn. 2/3
Thirsting Axe 3Artifact — Equipment Equipped creature gets +4/+0. At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. Equip {2}
Cloudkill 4BBSorcery All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
Scrappy Bruiser 3RCreature — Raccoon Warrior Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 3/4
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