Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hatred

3BB · Instant

As an additional cost to cast this spell, pay X life. Target creature gets +X/+0 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Two-Headed Dragon 4RRCreature — Dragon Flying Menace (This creature can't be blocked except by two or more creatures.) Two-Headed Dragon can block an additional creature each combat. {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. 4/4
Refuse to Yield 1WInstant Target creature gets +2/+7 until end of turn. Untap it.
On Alert 2WInstant — Adventure Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)
A-Security Rhox 2RGCreature — Rhino Warrior You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way. 5/5
Security Rhox 2RGCreature — Rhino Warrior You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way. 5/4
Eldritch Pact 6BSorcery Target player draws X cards and loses X life, where X is the number of cards in their graveyard.
Jamie McCrimmon 2GLegendary Creature — Human Warrior Trample Whenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value. (Artifacts, legendaries, and Sagas are historic.) Doctor's companion (You can have two commanders if the other is the Doctor.) 2/2
Ovika, Enigma Goliath 5URLegendary Creature — Phyrexian Nightmare Flying Ward—{3}, Pay 3 life. Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn. 6/6
Lullmage's Domination XUUUSorcery This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with mana value X.
Armor of Shadows BInstant Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
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