M:tG card similarity search
· Legendary Enchantment
At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled. Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.
Name | Mana | Type | Text |
---|---|---|---|
Dreadhorde Arcanist | 1R | Creature — Zombie Wizard | Trample Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 1/3 |
Time Reversal | 3UU | Sorcery | Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal. |
Quest for Ula's Temple | U | Enchantment | At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield. |
Denying Wind | 7UU | Sorcery | Search target player's library for up to seven cards and exile them. Then that player shuffles. |
Runo Stromkirk | 1UB | Legendary Creature — Vampire Cleric | Flying When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk. 1/4 |
Ice Cave | 3UU | Enchantment | Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) |
Gollum, Scheming Guide | 1B | Legendary Creature — Halfling Horror | Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn. 2/1 |
Game Plan | 5U | Sorcery | Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan. |
Hoarding Dragon | 3RR | Creature — Dragon | Flying When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle. When Hoarding Dragon dies, you may put the exiled card into its owner's hand. 4/4 |
Admonition Angel | 3WWW | Creature — Angel | Flying Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. 6/6 |