M:tG card similarity search
3B · Creature — Zombie
Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Mental Agony | 3B | Sorcery | Target player discards two cards and loses 2 life. |
Well Done | 2RR | Sorcery | Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller. |
Aether Membrane | 1RR | Creature — Wall | Defender; reach (This creature can block creatures with flying.) Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat. 0/5 |
Demonic Lore | 2B | Enchantment | When Demonic Lore enters the battlefield, draw three cards. At the beginning of your end step, you lose 2 life for each card in your hand. |
Undead Gladiator | 1BB | Creature — Zombie Barbarian | {1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) 3/1 |
Bonethorn Valesk | 4R | Creature — Beast | Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to any target. 4/2 |
Puresteel Paladin | WW | Creature — Human Knight | Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts. 2/2 |
Volrath's Shapeshifter | 1UU | Creature — Phyrexian Shapeshifter | As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) {2}: Discard a card. 0/1 |
Barbed Wire | 3 | Artifact | At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. |
The Flame of Keld | 1R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Discard your hand. II — Draw two cards. III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead. |