Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Haunted Cadaver

3B · Creature — Zombie

Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2

Similar cards

Color identity:
NameManaTypeText
Demand Answers 1RInstant As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.
Reality Hemorrhage 1RInstant Devoid (This card has no color.) Reality Hemorrhage deals 2 damage to any target.
Follow the Bodies 2USorcery Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Beast Hunt 3GSorcery Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Heroism 2WEnchantment Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.
Organ Harvest BSorcery Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add {B}{B}.
Jurassic Park Legendary Land (Transforms from Welcome to ....) Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) {T}: Add {G} for each Dinosaur you control.
Akoum Flameseeker 2RCreature — Human Shaman Ally Cohort — {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card. 3/2
Watcher in the Web 4GCreature — Spider Reach (This creature can block creatures with flying.) Watcher in the Web can block an additional seven creatures each combat. 2/5
Conductive Current RRRSorcery Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."
Page 342