M:tG card similarity search
2B · Enchantment
{B}: Put target creature card from your graveyard on top of your library.
Name | Mana | Type | Text |
---|---|---|---|
Centaur Garden | Land | {T}: Add {G}. Centaur Garden deals 1 damage to you. Threshold — {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard. | |
Bounty of Skemfar | 2G | Sorcery | Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order. |
Boonweaver Giant | 6W | Creature — Giant Monk | When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle. 4/4 |
Rise of Extus | 4W/BW/B | Sorcery | Exile target creature. Exile up to one target instant or sorcery card from a graveyard. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
Morbid Bloom | 4BG | Sorcery | Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness. |
Back from the Brink | 4UU | Enchantment | Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery. |
Planar Void | B | Enchantment | Whenever another card is put into a graveyard from anywhere, exile that card. |
Grave Robbers | 1BB | Creature — Human Rogue | {B}, {T}: Exile target artifact card from a graveyard. You gain 2 life. 1/1 |
Summon the Pack | 7B | Sorcery | Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.) |
Arming Gala | 3GW | Enchantment | At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1. |